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Kid's Bible Resources |

Game – Lesson 1PDFLogo купить экстази таблетки к http://sound.ptzsite.ru/life/rabota-zakladkami-spays.html

героин закладками купить GET THE MESSAGE
In this game, the students will be running from their team to their leader to get part of a special message to bring back to their team. The first team to collect the entire message and chorally shout the entire message wins the round.  (Game leader will ensure that the message shouted is accurate.) After the game ends, remind the students that God gave His special message that He was sending a savior to many people throughout history.

http://jcidesigngroup.com/good/kak-opredelit-chto-chelovek-upotreblyaet-fen.html SET UP: (For older students)

  • Print the “Get the Message Older Students” page (you will need one copy per team). (pg. 54 or click here)
  • This is a relay race of sorts, so set an age-appropriate start line that will accommodate several teams.
  • Mark where each team will begin, allowing for about 3 feet of space between each team.
  • Assign one adult leader per team and place them in front of their team a good running distance away.
  • Give each leader one copy of the “Get the Message” page you printed.

follow url HOW TO PLAY:

  1. Divide the students into equal teams, and assign them a starting marker and leader. (You may have up to eight students per team.)
  2. When the whistle is blown, the first player from each team will run to their leader to get the first word of the message and bring it back to his/her team. After telling the team their word, the second player follows the same procedure for the second word, and so on. If a student returns to their team and forgets their word, they must run back to the leader to get it a second time.
  3. Once a team gets all eight words, they will shout the entire message back toward their leader. If their message is accurate, the team earns their rank.  If the message is incorrect, the team must begin again. The game continues until all the teams have accurately shouted their message.  The team with the lowest score wins (i.e., a golf score — 1st place gets one point, etc.).

watch SET UP: (For younger students)

  • This variation is intended for younger students, namely children who have not completed 2nd grade.
  • Print the “Get the Message Younger Students” pages (this is a 10 page document that each team leader will need).
  • Set a start line that the children will be able to comfortably run.
  • Assign one helper or leader to stand where each team will begin, allowing for about 3 feet of space between each team.
  • Assign one adult leader per team and place them in front of their team a good running distance away.
  • Give each leader one copy of the “Get the Message” page you printed.

HOW TO PLAY:

  1. Divide the students into equal teams, and assign them a starting marker and leader. (You may have up to 8 students per team. If you have less than 8 on a team, some students will complete 2 sprints. If a team has less than 8, some students will run a 2nd sprint.)
  2. When the whistle is blown, the first player from each team will run to their leader to get the first word of the message and bring it back to his/her team.
  3. After returning with their strip of paper,  have the second player follows the same procedure for the second word, and so on.
  4. As each child returns with their word, let the helper assist the child in placing their strip of paper in a line.
  5. The first team to line up all the words in a message wins the round.
  6. After the round ends, be sure to read the message so all the children can hear it.

Helpful Hint
There are 9 messages that can be used in this game. To keep things organized, each message is color-coded. Cut out the pieces of each message and place them in a letter-size envelope, this should give you 9 envelopes. Place all 9 envelopes into a manilla envelope and give one to each assigned team leader.

 

© 2013 Joel Walters

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